Environment Artist / World Builder
Liquid Development
- Ciudad de México
- Autónomo
- Tiempo completo
- Adhere to a specific art style and address feedback given by the Art Director or Environment Lead
- Collaborate with other artists and world builders to create interesting and immersive environments
- Modeling environment geometry from simple level blockout to finished states
- UV map and paint custom texture sets or trim sheets for levels
- Polish up environments with detail objects, decals, VFX, and other set dressing elements
- Efficient communication skills
- Responsible time management skills
- Understanding of how the environment affects game play
- Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush
- Experience with a commercial game engine such as Unreal and Unity
- Experience within game development crafting playable environments
- A keen eye for level design, and the aesthetics for visual storytelling
- A strong interest in games and creating game environments
- Experience building props, both organic and hard surface
- Experience integrating assets into Unity / Unreal
- Experience with a variety of game engines
- Experience working collaboratively with a team
- Experience Kit bashing and building modular environments
- Good sense of scale and spatial awareness for a player POV
- Strong understanding of light, value, composition, color, staging, and detail in environmental design
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Hybrid model
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Salary RANGE $28,000 MXN to $37,000 MXN gross per year
Studio: Liquid Development
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Hybrid